<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://arielcoppes.dev/feed.xml" rel="self" type="application/atom+xml" /><link href="https://arielcoppes.dev/" rel="alternate" type="text/html" /><updated>2026-07-12T21:07:35-03:00</updated><id>https://arielcoppes.dev/feed.xml</id><title type="html">Ariel Coppes [Game Developer]</title><subtitle>A website dedicated to Ariel Coppes&apos;s work, projects and development blog.</subtitle><entry><title type="html">Roadmap to Early Access and LAGS impact</title><link href="https://arielcoppes.dev/2026/06/29/roadmap-to-earlyaccess.html" rel="alternate" type="text/html" title="Roadmap to Early Access and LAGS impact" /><published>2026-06-29T00:08:00-03:00</published><updated>2026-06-29T00:08:00-03:00</updated><id>https://arielcoppes.dev/2026/06/29/roadmap-to-earlyaccess</id><author><name>Ariel Coppes</name></author><category term="shipminer" /><category term="update" /><category term="review" /><category term="personal" /><category term="earlyaccess" /><category term="wishlists" /><summary type="html"><![CDATA[Early access release date for Ship Miner has been announced but what is the current state? and what about the plan to get into it?]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/shipminer-preview.png" /><media:content medium="image" url="https://arielcoppes.dev/images/shipminer-preview.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">BIG NEWS: Ship Miner has an Early Access Release Date</title><link href="https://arielcoppes.dev/2026/06/05/earlyaccess-announcement.html" rel="alternate" type="text/html" title="BIG NEWS: Ship Miner has an Early Access Release Date" /><published>2026-06-05T00:08:00-03:00</published><updated>2026-06-05T00:08:00-03:00</updated><id>https://arielcoppes.dev/2026/06/05/earlyaccess-announcement</id><author><name>Ariel Coppes</name></author><category term="shipminer" /><category term="earlyaccess" /><category term="announcement" /><category term="steam" /><summary type="html"><![CDATA[Big news! I just announced that Ship Miner will be released in Early Access in November through the Latin American Games Showcase (LAGS)! In this blogpost I share some details of why and some stats too.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/shipminer-preview.png" /><media:content medium="image" url="https://arielcoppes.dev/images/shipminer-preview.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Design decisions when building games using ECS II</title><link href="https://arielcoppes.dev/2026/03/29/design-decisions-when-building-games-using-ecs2.html" rel="alternate" type="text/html" title="Design decisions when building games using ECS II" /><published>2026-03-29T00:17:00-03:00</published><updated>2026-03-29T00:17:00-03:00</updated><id>https://arielcoppes.dev/2026/03/29/design-decisions-when-building-games-using-ecs2</id><author><name></name></author><category term="ecs" /><category term="unity" /><category term="techniques" /><category term="design" /><summary type="html"><![CDATA[This is just the second part to the "Design decisions when building games using ECS" since I have new patterns that I want to share.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/ecs-post-preview.jpg" /><media:content medium="image" url="https://arielcoppes.dev/images/ecs-post-preview.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">2025 summary and my expectations for 2026</title><link href="https://arielcoppes.dev/2025/12/26/recap-2025-and-2026-plans.html" rel="alternate" type="text/html" title="2025 summary and my expectations for 2026" /><published>2025-12-26T00:08:00-03:00</published><updated>2025-12-26T00:08:00-03:00</updated><id>https://arielcoppes.dev/2025/12/26/recap-2025-and-2026-plans</id><author><name>Ariel Coppes</name></author><category term="personal" /><category term="update" /><category term="review" /><category term="shipminer" /><summary type="html"><![CDATA[The end of the year is approaching and I have made a summary of what happened during 2025 and what to expect for 2026.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/shipminer-preview.png" /><media:content medium="image" url="https://arielcoppes.dev/images/shipminer-preview.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Ship Miner Demo Announcement</title><link href="https://arielcoppes.dev/2025/09/19/demo-announcement-and-whatsnext.html" rel="alternate" type="text/html" title="Ship Miner Demo Announcement" /><published>2025-09-19T00:08:00-03:00</published><updated>2025-09-19T00:08:00-03:00</updated><id>https://arielcoppes.dev/2025/09/19/demo-announcement-and-whatsnext</id><author><name>Ariel Coppes</name></author><category term="personal" /><category term="update" /><category term="review" /><category term="shipminer" /><summary type="html"><![CDATA[I've just released the Demo of Ship Miner but does that means the game is done? In this blogpost I will explain what the Demo means to the game, what is the current state and roadmap and what's next.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/shipminer-preview.png" /><media:content medium="image" url="https://arielcoppes.dev/images/shipminer-preview.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Doing Marketing for Ship Miner</title><link href="https://arielcoppes.dev/2025/05/18/doing-marketing-for-shipminer.html" rel="alternate" type="text/html" title="Doing Marketing for Ship Miner" /><published>2025-05-18T00:08:00-03:00</published><updated>2025-05-18T00:08:00-03:00</updated><id>https://arielcoppes.dev/2025/05/18/doing-marketing-for-shipminer</id><author><name>Ariel Coppes</name></author><category term="marketing" /><category term="shipminer" /><category term="development" /><category term="learning" /><category term="community" /><summary type="html"><![CDATA[After a year of working on how to market my game Ship Miner I want to share part of my experience and learning about it.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/shipminer-preview.png" /><media:content medium="image" url="https://arielcoppes.dev/images/shipminer-preview.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Ship Miner’s Roadmap to Demo</title><link href="https://arielcoppes.dev/2025/03/29/shipminer-roadmap-to-demo.html" rel="alternate" type="text/html" title="Ship Miner’s Roadmap to Demo" /><published>2025-03-29T00:08:00-03:00</published><updated>2025-03-29T00:08:00-03:00</updated><id>https://arielcoppes.dev/2025/03/29/shipminer-roadmap-to-demo</id><author><name>Ariel Coppes</name></author><category term="personal" /><category term="update" /><category term="review" /><category term="shipminer" /><summary type="html"><![CDATA[In this blogpost I want to write of what I think is the current state of Ship Miner and a possible roadmap for having a Demo in Steam.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/shipminer-preview.png" /><media:content medium="image" url="https://arielcoppes.dev/images/shipminer-preview.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">2024 recap and my plan for 2025</title><link href="https://arielcoppes.dev/2025/01/12/recap-2024-and-2025-plans.html" rel="alternate" type="text/html" title="2024 recap and my plan for 2025" /><published>2025-01-12T00:00:00-03:00</published><updated>2025-01-12T00:00:00-03:00</updated><id>https://arielcoppes.dev/2025/01/12/recap-2024-and-2025-plans</id><author><name>Ariel Coppes</name></author><category term="personal" /><category term="update" /><category term="review" /><category term="nontechnical" /><summary type="html"><![CDATA[In this blog post I will share what happened in 2024 and my plan for 2025.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/2024-post-preview.jpg" /><media:content medium="image" url="https://arielcoppes.dev/images/2024-post-preview.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">My personal notes of being part of the evaluation committee for a Uruguayan public competitive grant</title><link href="https://arielcoppes.dev/2024/12/22/my-personal-notes-being-in-evaluation-committee.html" rel="alternate" type="text/html" title="My personal notes of being part of the evaluation committee for a Uruguayan public competitive grant" /><published>2024-12-22T22:00:00-03:00</published><updated>2024-12-22T22:00:00-03:00</updated><id>https://arielcoppes.dev/2024/12/22/my-personal-notes-being-in-evaluation-committee</id><author><name>Ariel Coppes</name></author><category term="personal" /><category term="grants" /><category term="evaluation" /><summary type="html"><![CDATA[The Uruguay Cinema and Audiovisual Agency (ACAU) organized a competitive grant for videogames development as part of the Uruguay Audiovisual Program (PUA) and I was invited to be part of the evaluation committee. Here are my personal notes.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/2023-post-preview.jpg" /><media:content medium="image" url="https://arielcoppes.dev/images/2023-post-preview.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Why do I participate in game jams if I already have a game to work on?</title><link href="https://arielcoppes.dev/2024/10/15/why-participate-in-jams-if-i-have-a-game.html" rel="alternate" type="text/html" title="Why do I participate in game jams if I already have a game to work on?" /><published>2024-10-15T08:00:00-03:00</published><updated>2024-10-15T08:00:00-03:00</updated><id>https://arielcoppes.dev/2024/10/15/why-participate-in-jams-if-i-have-a-game</id><author><name>Ariel Coppes</name></author><category term="business" /><category term="gamejams" /><category term="gbjam" /><summary type="html"><![CDATA[A couple of weeks ago was the game jam GBJAM12 and with a friend of mine we decided to participate in it. But before joining I asked myself, should I do it now I already have a game to work on, or not?]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arielcoppes.dev/images/gbjam-post-preview.jpg" /><media:content medium="image" url="https://arielcoppes.dev/images/gbjam-post-preview.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>