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Mechanics and tricks from Platformers applied to Endless Runners to improve experienceThere are multiple mechanics and tricks from Platformer games that can be applied in Endless Runners as well. I want to share here what am I doing for the game I am working on and how.
Update about what I am doing and my current planJust an update on what I am doing right and my current plan.
How I created my game for the Ludum Dare 52I pushed myself to make a 3d game for Ludum Dare 52 last weekend and felt it felt really good and I had the opportunity to learn new things in the process. In this blog post I will share the experience and some of the technical details of the solution.
Using states to create unit abilities for my prototypeI am using states to create abilities for the actionrpg beatemup prototype I am working on and I share a bit of pseudocode to explain how.
I quit my job at Ironhide Game Studio after ten years, now what?Want to share a bit of my status right now and my current plan for the future now that I left my work after almost ten years.
Refactoring Data stored in Unity Prefabs, Scenes and other Assets [Gemserk]It explains tools and techniques for refactoring data serialized in assets and prefabs in Unity, super useful when performing also data structure code refactoring and need to keep serialized data working.
Using Unity Prefabs and GameObjects only to store data. [Gemserk]We share how GameObjects and Prefabs can be used for data storage, like ScriptableObjects, but with extra features like componentization, hierarchy, prefab variants, and more.
Implementing Fog of War for RTS games in Unity 1/2 [Gemserk]Explains our first approach to Fog of War when making Iron Marines.
Implementing Fog of War for RTS games in Unity 2/2 [Gemserk]Explains our second approach to Fog of War for Iron Marines Invasion, now with different heights and blocking objects too.
Playing with Starcraft 2 Editor to understand how a good RTS is made [Gemserk]Explains how we created in Unity a GameObject system for Iron Marines inspired in Starcraft 2 Editor to make levels logic with events, conditions and actions.
If you want, you can reed more of my previous development blog entries at Gemserk.